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Browser (eg, FireFox/IE/Safari/Opera/etc -- include the version!):
Chrome (21.0.1180.89)
Addons/extensions:
N/A
Page where you experience the problem?:
N/A
When does it occur?:
When Colossus is activated while I and my allies were defending my town(my allies were in my town before the battle started so should have been safe from the usual bug that knocks allies out that have come in to defend you mid battle
Have you tried clearing the cache and cookies?:
N/A
Server:
My Server
Ingame name:
Chaοs
User ID (from Options > Game Options > Debugdata):
Player ID 30
City name:
Mines of Moria City-ID: 6118
If combat related, please also provide the combat ID and a timeframe:
A land and a sea battle happening at the same time when I activated colossus
Battle for Mines of Moria
(18.09.2012 11:49:35)
Shen Long from BABY - 3, DarkKnight from Naish, , thanhbinh from Wired, SS1, cuongha from SSSS
vs
Lord Rhal from Krondor, iroh from 3160, beersgood from Everfrost, Chaοs from Mines of Moria
-------------------------------------------------------------------
Swordsman...........2871(-966).. - Swordsman...........7479(-960)..
Hoplite..............910(-1159). - Hoplite.............7174(-1246).
Sulphur Carabineer...334(-0).... - Sulphur Carabineer...630(-0)....
Mortar................30(-20)... - Mortar................90(-0)....
Catapult..............30(-0).... - Catapult.............164(-0)....
Battering ram........126(-0).... - Battering ram.........90(-0)....
................................ - Steam Giant..........520(-0)....
................................ - Balloon-Bombardier....59(-201)..
Cook.................110(-0).... - Cook.................127(-0)....
Doctor................45(-0).... - Doctor................15(-0)....
Gyrocopter...........404(-284).. - Gyrocopter...........998(-2)....
................................ - Spearmen...............1(-0)....
-------------------------------------------------------------------
Generals..................-4,111 - Generals..................-4,067
Offensive Points........10,167.5 - Defensive Points........10,277.5
Damage Received..........205,590 - Damage Received..........203,360
Damage Recvd. Ratio........1.010 - Damage Recvd. Ratio........1.000
-------------------------------------------------------------------
Winners: iroh, Chaοs, Lord Rhal
Sea battle near Mines of Moria
(18.09.2012 11:45:37)
Shen Long from BABY - 3, Romeo from BABY - 3, Naish, Lastman from 27 59, suneo from SSSS,
vs
beersgood from AkteHut, Chaοs from Mines of Moria, SS1, Wired
-------------------------------------------------------------------
Ram-Ship.............734(-90)... - Ram-Ship.............335(-90)...
Flame-thrower.........38(-136).. - Flame-thrower........221(-234)..
Diving boat...........59(-20)... - Diving boat..........147(-1)....
................................ - Catapult Ship.........43(-0)....
Mortar Ship..........272(-0).... - Mortar Ship..........168(-0)....
Paddle-Wheel-Ram.....219(-5).... - Paddle-Wheel-Ram.....161(-0)....
................................ - Rocket Ship............7(-19)...
Paddle Speedboat.....160(-0).... - Paddle Speedboat.....205(-0)....
Balloon Carrier.......26(-10)... - Balloon Carrier.......31(-10)...
Tender................49(-0).... - Tender................73(-0)....
-------------------------------------------------------------------
Generals..................-2,187 - Generals..................-2,823
Offensive Points.........7,057.5 - Defensive Points.........5,467.5
Damage Received..........109,360 - Damage Received..........141,150
Damage Recvd. Ratio........1.000 - Damage Recvd. Ratio........1.290
-------------------------------------------------------------------
Winners: Chaοs, beersgood
Iroh, Lord Rhal and beersgood were all booted(as well as the enemy) out of my town despite having been there since before the battle started, It is an OWNED town not occupied and we were the defenders as the CRs show
The next battle that took place a few mins later was just me asll the rest had been booted by Colossus
Battle for Mines of Moria
(18.09.2012 11:52:42)
Lastman from 27 59
vs
Chaοs from Mines of Moria
-------------------------------------------------------------------
Swordsman..............0(-377).. - Swordsman............827(-62)...
................................ - Hoplite.............1489(-45)...
................................ - Sulphur Carabineer...132(-0)....
Mortar................15(-9).... - Mortar................41(-0)....
................................ - Catapult..............28(-0)....
Battering ram..........1(-0).... - Battering ram.........60(-0)....
Steam Giant............0(-20)... - Steam Giant...........72(-0)....
Cook..................50(-0).... - Cook..................85(-0)....
Doctor................20(-0).... - ................................
Gyrocopter...........387(-28)... - Gyrocopter............37(-26)...
-------------------------------------------------------------------
Generals....................-925 - Generals....................-202
Offensive Points.............505 - Defensive Points.........2,312.5
Damage Received...........46,270 - Damage Received...........10,120
Damage Recvd. Ratio........4.572 - Damage Recvd. Ratio........1.000
-------------------------------------------------------------------
Winners: Chaοs
Screenshots:
Not sure what would be a relevent screenshot for this but if you need something let me know
Full description of the problem (Be detailed!):
My self and 3 allies were stationed in my town waiting for an attack, we waited until the enemy had committed a large portion of their forces to both land and sea knowing they would be holding back and that we would only deal with half of them at a time as their alliance is twice our size, 10k+ enemy troops not shown on the CR were also booted but dont show as they had just arrived. When colossus was activated I thought we had bought ourselves some time to re position excpet gameforge had other ideas and booted enemy and ally alike, I did not discover this until several hours later when I got home and was all but wiped out
Colossus used to be a useful defensive tool and then it started freezing after use but that was ok now this......it totally negates any strategic advantage that a smaller elite alliance has against a larger enemy who in the case of My servers TD are known multi accounters so not only do they have virtually unlimited gold and access to materials as well as setting up accounts anywhere they want access we now have a colossus that is doing their job for them.
I see a similar thing was reported early this year but this is the 1st time it has happened in this way to me but clearly the problem is not fixed and we have had several updates since........I'd really like to punch gameforge in the head with a street fighter like uppercut but fixing this colossus problem would make me much happier, as I have survived all the changes in the game I have accepted the crappiness of some things because it is a fun game but I am not pleased at all about this