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1

Tuesday, September 18th 2012, 6:43pm

A Colossus that does not discriminate it boots All

In order for your bug report to be processed and reported, you MUST include as much of the following information as possible!

Please also note that screenshots are very important to the reporting process. Include them any time that you can, unedited. If you don't wish to put the information in the screenshot on the public boards, please contact an Admin or a Bugs Mod via board PM.

============================================

Browser (eg, FireFox/IE/Safari/Opera/etc -- include the version!):

Chrome (21.0.1180.89)

Addons/extensions:

N/A
Page where you experience the problem?:

N/A

When does it occur?:

When Colossus is activated while I and my allies were defending my town(my allies were in my town before the battle started so should have been safe from the usual bug that knocks allies out that have come in to defend you mid battle

Have you tried clearing the cache and cookies?:

N/A

Server:

My Server

Ingame name:

Chaοs

User ID (from Options > Game Options > Debugdata):

Player ID 30

City name:

Mines of Moria City-ID: 6118

If combat related, please also provide the combat ID and a timeframe:

A land and a sea battle happening at the same time when I activated colossus

Battle for Mines of Moria
(18.09.2012 11:49:35)

Shen Long from BABY - 3, DarkKnight from Naish, , thanhbinh from Wired, SS1, cuongha from SSSS
vs
Lord Rhal from Krondor, iroh from 3160, beersgood from Everfrost, Chaοs from Mines of Moria

-------------------------------------------------------------------
Swordsman...........2871(-966).. - Swordsman...........7479(-960)..
Hoplite..............910(-1159). - Hoplite.............7174(-1246).
Sulphur Carabineer...334(-0).... - Sulphur Carabineer...630(-0)....
Mortar................30(-20)... - Mortar................90(-0)....
Catapult..............30(-0).... - Catapult.............164(-0)....
Battering ram........126(-0).... - Battering ram.........90(-0)....
................................ - Steam Giant..........520(-0)....
................................ - Balloon-Bombardier....59(-201)..
Cook.................110(-0).... - Cook.................127(-0)....
Doctor................45(-0).... - Doctor................15(-0)....
Gyrocopter...........404(-284).. - Gyrocopter...........998(-2)....
................................ - Spearmen...............1(-0)....
-------------------------------------------------------------------
Generals..................-4,111 - Generals..................-4,067
Offensive Points........10,167.5 - Defensive Points........10,277.5
Damage Received..........205,590 - Damage Received..........203,360
Damage Recvd. Ratio........1.010 - Damage Recvd. Ratio........1.000
-------------------------------------------------------------------

Winners: iroh, Chaοs, Lord Rhal

Sea battle near Mines of Moria
(18.09.2012 11:45:37)

Shen Long from BABY - 3, Romeo from BABY - 3, Naish, Lastman from 27 59, suneo from SSSS,
vs
beersgood from AkteHut, Chaοs from Mines of Moria, SS1, Wired

-------------------------------------------------------------------
Ram-Ship.............734(-90)... - Ram-Ship.............335(-90)...
Flame-thrower.........38(-136).. - Flame-thrower........221(-234)..
Diving boat...........59(-20)... - Diving boat..........147(-1)....
................................ - Catapult Ship.........43(-0)....
Mortar Ship..........272(-0).... - Mortar Ship..........168(-0)....
Paddle-Wheel-Ram.....219(-5).... - Paddle-Wheel-Ram.....161(-0)....
................................ - Rocket Ship............7(-19)...
Paddle Speedboat.....160(-0).... - Paddle Speedboat.....205(-0)....
Balloon Carrier.......26(-10)... - Balloon Carrier.......31(-10)...
Tender................49(-0).... - Tender................73(-0)....
-------------------------------------------------------------------
Generals..................-2,187 - Generals..................-2,823
Offensive Points.........7,057.5 - Defensive Points.........5,467.5
Damage Received..........109,360 - Damage Received..........141,150
Damage Recvd. Ratio........1.000 - Damage Recvd. Ratio........1.290
-------------------------------------------------------------------

Winners: Chaοs, beersgood

Iroh, Lord Rhal and beersgood were all booted(as well as the enemy) out of my town despite having been there since before the battle started, It is an OWNED town not occupied and we were the defenders as the CRs show

The next battle that took place a few mins later was just me asll the rest had been booted by Colossus

Battle for Mines of Moria
(18.09.2012 11:52:42)

Lastman from 27 59
vs
Chaοs from Mines of Moria

-------------------------------------------------------------------
Swordsman..............0(-377).. - Swordsman............827(-62)...
................................ - Hoplite.............1489(-45)...
................................ - Sulphur Carabineer...132(-0)....
Mortar................15(-9).... - Mortar................41(-0)....
................................ - Catapult..............28(-0)....
Battering ram..........1(-0).... - Battering ram.........60(-0)....
Steam Giant............0(-20)... - Steam Giant...........72(-0)....
Cook..................50(-0).... - Cook..................85(-0)....
Doctor................20(-0).... - ................................
Gyrocopter...........387(-28)... - Gyrocopter............37(-26)...
-------------------------------------------------------------------
Generals....................-925 - Generals....................-202
Offensive Points.............505 - Defensive Points.........2,312.5
Damage Received...........46,270 - Damage Received...........10,120
Damage Recvd. Ratio........4.572 - Damage Recvd. Ratio........1.000
-------------------------------------------------------------------

Winners: Chaοs




Screenshots:

Not sure what would be a relevent screenshot for this but if you need something let me know


Full description of the problem (Be detailed!):

My self and 3 allies were stationed in my town waiting for an attack, we waited until the enemy had committed a large portion of their forces to both land and sea knowing they would be holding back and that we would only deal with half of them at a time as their alliance is twice our size, 10k+ enemy troops not shown on the CR were also booted but dont show as they had just arrived. When colossus was activated I thought we had bought ourselves some time to re position excpet gameforge had other ideas and booted enemy and ally alike, I did not discover this until several hours later when I got home and was all but wiped out

Colossus used to be a useful defensive tool and then it started freezing after use but that was ok now this......it totally negates any strategic advantage that a smaller elite alliance has against a larger enemy who in the case of My servers TD are known multi accounters so not only do they have virtually unlimited gold and access to materials as well as setting up accounts anywhere they want access we now have a colossus that is doing their job for them.

I see a similar thing was reported early this year but this is the 1st time it has happened in this way to me but clearly the problem is not fixed and we have had several updates since........I'd really like to punch gameforge in the head with a street fighter like uppercut but fixing this colossus problem would make me much happier, as I have survived all the changes in the game I have accepted the crappiness of some things because it is a fun game but I am not pleased at all about this

Turkeh

Princess NomNom

  • "Turkeh" is female

Posts: 1,448

Location: Wine Country :)

Occupation: Queen Ant

Alliance(s): BXS [Iota], WLSa [Alpha], BIO [Xi]

Servers: Alpha
Eta
Iota
Xi

  • Send private message

2

Wednesday, September 19th 2012, 5:07am

Hi chaos,


Two things:


1. Could you get us the combat id. This is a little trickier than it used to be, but you can do it this way:
*go to the list of your CR's
*right click the cr and "copy link address".
*paste that link address into your reply


2. If you can also screenshot the detail report that shows the units getting scattered (preferably from both sides).


Also reminder: unless an entire alliance is on the pillory, you may not call the entire alliance an alliance of cheaters. Further accusations along those lines, will result in warnings.


-- :83




Do not meddle with dragons, for you are crunchy and good with ketchup.
:turkeydance:I'm just a small turkeh, how much trouble could I get into?:turkeydance:

3

Tuesday, September 25th 2012, 3:24pm

In order for your bug report to be processed and reported, you MUST include as much of the following information as possible!

Please also note that screenshots are very important to the reporting process. Include them any time that you can, unedited. If you don't wish to put the information in the screenshot on the public boards, please contact an Admin or a Bugs Mod via board PM.

============================================

Browser (eg, FireFox/IE/Safari/Opera/etc -- include the version!): firefox
Addons/extensions:
Page where you experience the problem?:
When does it occur?: Combat

Have you tried clearing the cache and cookies?: N/a

Server: My
Ingame name: isis
User ID (from Options > Game Options > Debugdata): 812
City name: Acquisition M4-C


If combat related, please also provide the combat ID and a timeframe: http://s12.us.ikariam.com/index.php?view…8c77e14df5a52d9

Screenshots:

My troops in battle
http://awesomescreenshot.com/0a5h54q1a

My troops going home after colossus fail
http://awesomescreenshot.com/0bah53z04


Full description of the problem (Be detailed!):

Sea battle taking place in allied Mpire mate's town. TD are the attackers, Mpire defenders. Colossus is struck, not only does it repel the enemy but also sends home allied ships.

This is exactly what happened in Chaos's battle and colossus fail.



{snip}

Warned for Ban/warn Discussion - :83



Amazing Sig. Thank You Val

This post has been edited 1 times, last edit by "isis" (Sep 25th 2012, 3:27pm)